![]() Its only software available at launch was Crash 'n Burn. The 3DO Company also made continued updates to the console hardware almost up to the system's release, which resulted in a number of third-party titles missing the launch date and in some cases by less than a month, because the developers were not left enough time to fully test them on the finalized hardware. Return Fire, Road Rash, FIFA International Soccer and Jurassic Park Interactive had been slated for launch releases but were pushed to mid-1994 due to the developers' struggles with the sophisticated hardware. The launch of the 3DO in October 1993 received a great deal of attention in the press as part of the " multimedia wave" in the computer world at the time. Burke Trieschmann acted as a composer for the game's score. Daniel Arey was responsible for writing the script used for the product. The project was directed by David Burke and E. Its development team required a small number of artists, including Steve Kongsle. A 1993 editorial in Electronic Gaming Monthly declared that "the hottest new video game company on the upscale scene is definitely Crystal Dynamics." Ĭrash 'n Burn was conceived and produced by Mark Wallace and developed by Crystal Dynamics, with Bill Mitchell and Bill Willis as lead programmers and Mark Cerny as designer. This made national news and helped to touch off the frenzy of multimedia investments of the mid-1990s. ![]() ![]() In 1993, Strauss Zelnick, president of 20th Century Fox's film studio, was hired to run Crystal Dynamics. ![]() Mark Cerny joined the company, but he left to work for Universal Interactive Studios. Crystal was the first licensed developer for 3DO, a gaming hardware platform simultaneously funded by Kleiner Perkins. Crash 'n Burn was developed as a launch title for the 3DO.Ĭrystal Dynamics was formed on 8 July 1992 by Sega veterans Judy Lang, Madeline Canepa, and Dave Morse. ![]()
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