But then it radiates outward to any of a dozen very different technological places, and they all end up in a very interesting sci-fi place that is definitely sci-fi, but also definitely plausible, and you can see the thread all the way through from today to then and how humankind could have gotten to that technology, and why they would have, and what they’d do with it. So we start you in the center of a web surrounded by technologies that are more or less recognizable, that are based on present-day Earth technologies plus a few hundred years. The future is treading technological ground that we don’t know yet, and we get to invent it. I think one of the best expressions of this in the game is the technology web. I think between us on the Beyond Earth team, we’d read about half of that list before we got started, so we read the other half, and then some.Įvery part of the game’s been designed with a very careful eye toward achieving the sweet spot Alpha Centauri did, with finding a plausible link between science that everybody knows and that’s real, and science fiction that makes sense and comes from it. When we set out to design the game, we were already huge fans of not just science fiction, but actual science, and one of the first things we did, and you can find this on Wikipedia, is that we pulled together the original reading list that the designers of Alpha Centauri assembled. DM: We care deeply about exactly that thing.
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